Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
830145
Regression
Yes
Transform values change slightly when duplicating nested prefabs that have been moved using snap
Repro steps:
1. Open "case_830145-ZedPandemic (2).zip" project
2. Load "test" scene
3. Select all the prefabs who make up a square in the left
4. Clone the square (ctrl+c, ctrl+v)
Note: Issue occurs when you rotate and move (using snap option) prefabs multiple times and then clone them
Actual: Scale change in the Inspector window when cloning multiple parented prefabs who have been rotated and snapped
Expected: Scale does not change in the Inspector window when cloning multiple parented prefabs who have been rotated and snapped
Reproduced on: 5.4.0f3, 5.5.0b4
Did not reproduce on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment