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[FBX] OnPostprocessMaterial isn't called when material creation mode is ...
Reproduction steps: 1. Open user's the attached project "FbxDescriptorImport.zip" 2. Open Assets > Scenes > SampleScene 3. Right-cli... Read more
Preset cannot be saved when saving outside of the Project's Assets direc...
How to reproduce: 1. Open the attached project (PresetTest.zip) 2. In the Project view, go to Packages/TESTPACKAGE, and select the S... Read more
FBX model renders with distorted Texture when project is built
Reproduction steps: 1. Open the "SampleScene" Scene from the attached project "case_1358711.zip" 2. Build and Run the project: File ... Read more
BlendShapes value defaults to 0 when importing FBX model
How to reproduce: 1. Open the user's attached project 2. Go to the Assets in the Project window 3. Import the model "fbx_cubeStar" i... Read more
Some references of Animation Clip are missing in Prefab when referenced ...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the user's mentioned Prefab 3. In the Hierarchy, inspe... Read more
[Native Apple Silicon] Editor crashes when importing a specific asset fr...
Reproduction steps: 1. Create a new 3D project with the Native Apple Silicon Editor 2. Import this Asset: https://assetstore.unity.c... Read more
NullReferenceException when changing Texture Shape
How to reproduce: 1. Open project 2. Select leaf texture in Project View 3. Change Texture Shape to Cube and hit Apply 4. Observe co... Read more
[Audio] Dedicated Server causes errors with Audio Clips
Importing or selecting any audio clip in projects where the Dedicated Server build target is available causes errors to be printed i... Read more
Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when...
Reproduction steps: 1. Open the user's attached project "ApplyIssue.zip" 2. Select Assets/Script.nani asset 3. In the Inspector wind... Read more
Importing a FBX model will incorrectly strip a suffix from Node Name
How to reproduce: 1. Open the attached project "NodeNameTruncation.zip" 2. Expand the in the Project View 3. Observe the names of th... Read more
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