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Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase....
How to reproduce: 1. Open the attached "OnSceneView_DeleteAsset" project 2. Open the "SampleScene" Scene 3. Make sure that you have ... Read more
References on Prefabs aren't automatically added when the target of the ...
How to reproduce: 1. Open the attached "1270634 repro" project 2. Extract files from "TheMissingFiles.zip" archive to the Assets fol... Read more
Ctrl + Drag or Option + Drag on an asset with unsaved changes will copy ...
How to reproduce: 1. Open user-submitted project (CopyAssetBug.zip) 2. Select BugMaterial.mat 3. Change something in the Inspector w... Read more
SearchFilter() is inaccessible due to its protection level
Reproduction steps: 1. Open attached project "FindAssets.zip" 2. In Project window, open Assets/BugFindAsset.cs 3. In "BugFindAsset.... Read more
AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...
How to reproduce: 1. Open user-submitted project (AssetDatabaseV2Test.zip) 2. From the Menu bar select Test > RunTest 3. Note the GU... Read more
"Could not extract GUID in text file at line" error without file name w...
Reproduction steps: 1. Open new project 2. In Project window, import attached file "GUID.prefab" 3. Observe Console window Expected... Read more
AssetDatabase is overwriting GUIDs
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Bundles/RandomBundle/C/MenuItem asset 3. Se... Read more
Impossible to cancel the Asset import process when the import dialog box...
How to reproduce: 1. Create a new project 2. Import any Asset that takes long enough to open the import dialog box Expected result:... Read more
Windows File Explorer freezes when starting the Asset import process by ...
How to reproduce: 1. Create a new project 2. Drag and drop any Asset (that takes a noticeable time to finish the import process) fro... Read more
Prefab's thumbnail isn't updated when shader is modified
How to reproduce it: 1. Open attached project '1298200.zip' 2. Open the 'Presents' > 'Prefabs' folder in the Project view 3. Select... Read more
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