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[Asset Importing] Pulling folder .meta file deletion does not properly d...
How to reproduce: 1. Have two users on the same Git project with at least one empty folder 2. With user 1: delete the folder and com... Read more
Quaternion Euler produces imprecise/incorrect/wrong quaternion rotations...
How to reproduce: 1. Open attached project "hyperwheel.zip" and scene "QuaternionBugs" 2. Enter Play mode 3. Observe Console window... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more
References to the asset are not updated when asset is replaced using Ass...
How to reproduce: 1. Open the attached project ("case_1162581-empty.zip") 2. Open the Test Runner and run the test Expected results... Read more
AssetModificationProcessor.OnWillCreateAsset Callbacks are inconsistent ...
How to reproduce: 1. Open the attached "CustomSceneImporter.zip" Project 2. Create the material by Right-clicking Project View and s... Read more
Editor crashes when returning asset preview for a custom scriptable obje...
How to reproduce: 1. Open the user-submitted project ("Bug Project.zip") 2. In the Project Window find and click on the "Custom" ob... Read more
Importing project freezes on 'Initial Asset Database Refresh' when there...
How to reproduce: 1. Open the attached 'project-1241933.zip' project 2. Go to Project Settings > Editor and change Asset Pipeline to... Read more
[Regression ADB V1-V2] Memory usage on import is huge (>35gb)
Actual: ~35gb commited size for Unity Editor Expected: in v1 peak was ~19 gb (also a lot) Read more
[macOS] Asset Importing process hangs on importing a .mov video file fro...
How to reproduce: 1. Download the tester-submitted package(Unity5.3.PlayMakerSamples.unitypackage) 2. Create a new Unity project 3. ... Read more
Asset hashes vary when transferred between machines
Steps to reproduce: 1. Open QA-supplied project 2. Open Addressables -> Build -> Build Player Content 3. Run The Scene to check the ... Read more
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