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Ctrl + Drag or Option + Drag on an asset with unsaved changes will copy ...
How to reproduce: 1. Open user-submitted project (CopyAssetBug.zip) 2. Select BugMaterial.mat 3. Change something in the Inspector w... Read more
Prefab's thumbnail isn't updated when shader is modified
How to reproduce it: 1. Open attached project '1298200.zip' 2. Open the 'Presents' > 'Prefabs' folder in the Project view 3. Select... Read more
AssetDatabase.FindAssets returns multiple results with the same GUID for...
Reproduces on: 2020.2.0a9 - V2 2020.1.0b6 - V2 2019.3.5f1 - V1 and V2 2019.2.21f1 - V1 Steps to reproduce: 1 Open attached project ... Read more
[macOS] Asset Importing process hangs on importing a .mov video file fro...
How to reproduce: 1. Download the tester-submitted package(Unity5.3.PlayMakerSamples.unitypackage) 2. Create a new Unity project 3. ... Read more
OnPostprocessAllAssets and OnPreprocessAsset functions are called multip...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Clear the Console Window 3. Create an empty GameObje... Read more
No warning is shown when trying to Export Package from the Packages folder
Reproduction steps: 1. Open user's attached project "PrefabBugs" 2. In the project window, select Packages/pfc Test/Runtime/Cube 3. ... Read more
Layered Materials are not including child materials as dependencies when...
How to reproduce: 1. Open user-submitted project (Layered Materials.zip) 2. Select the Assets/Materials/Material.mat 3. See that it ... Read more
All assets that are in the project are included as dependencies when exp...
Reproduction steps: 1. Open the user's attached project 2. In the project window, create a new C# script and call it "ATest" (or any... Read more
References on Prefabs aren't automatically added when the target of the ...
How to reproduce: 1. Open the attached "1270634 repro" project 2. Extract files from "TheMissingFiles.zip" archive to the Assets fol... Read more
New C# script is appended an additional .cs extension when its name alre...
How to reproduce: 1. Create and open a new project 2. In the Project browser create a new script and name it 'test.cs' 3. Observe th... Read more
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