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OnPostprocessAllAssets and OnPreprocessAsset functions are called multip...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Clear the Console Window 3. Create an empty GameObje... Read more
[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsse...
How to reproduce: 1. Open user-submitted project (CrashDeleteScene) 2. Dirty the Scene(e.g. create a GameObject) 3. Save the Scene ... Read more
[macOS] Asset Importing process hangs on importing a .mov video file fro...
How to reproduce: 1. Download the tester-submitted package(Unity5.3.PlayMakerSamples.unitypackage) 2. Create a new Unity project 3. ... Read more
[Regression ADB V1-V2] Memory usage on import is huge (>35gb)
Actual: ~35gb commited size for Unity Editor Expected: in v1 peak was ~19 gb (also a lot) Read more
[Asset Pipeline V2] Custom Package causes infinite import loop
How to reproduce: 1. Create a new project 2. Unarchive "algorithmic-nature-core.zip" to ./Packages 3. Open the project Actual resul... Read more
Files of another packages are being updated when importing a different a...
To reproduce: 1. Create a new project 2. From the asset store import "Gif and Screenshot tool" asset 3. Import second asset "Easy Mo... Read more
The new path is relative to asset path when calling AssetDatabase.Rename...
How to reproduce: 1. Open the "repro.zip" project 2. Open the "SampleScene" scene 3. Enter Play Mode 4. Check the console: - Not... Read more
A subasset becomes the main asset when renaming the main asset to the sa...
How to reproduce: 1. Open the attached project "multiasset-bug.zip" 2. Open the context menu in the Project window and click on Crea... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps: 1. Open project in "TextTest.zip" 2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (tex... Read more
Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...
How to reproduce: 1. Open attached project "ADBV2SlowRefresh.zip" 2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mode" ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects