Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.2.6f1
2020.1
Issue ID
1195349
Regression
No
The new path is relative to asset path when calling AssetDatabase.RenameAsset(string path, string newPath)
How to reproduce:
1. Open the "repro.zip" project
2. Open the "SampleScene" scene
3. Enter Play Mode
4. Check the console:
- Notice that the new path is added to the existing path.
Actual result: AssetDatabase.RenameAsset tries to rename the asset with new path relative to the current path.
Expected result: AssetDatabase.RenameAsset renames the asset with new path.
Reproducible with: 2020.1.0a14, 2019.3.0b11, 2019.2.13f1, 2018.4.13f1, 2017.4.35f1.
Notes:
- According to https://docs.unity3d.com/ScriptReference/AssetDatabase.RenameAsset.html all paths should be relevant to the project folder.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused
Resolution Note (2020.1.X):
AssetDatabase.RenameAsset takes relative path and thats by design. Maybe not the best one but we cannot change the behaviour right now.
use AssetDatabase.MoveAsset if want to move to absolute path or relative to project folder path.