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0
votes
By Design

[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...

Asset Bundles

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May 21, 2019

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Version/s: 2018.2.6f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project 2. Enter Play Mode 3. Wait un... Read more

0
votes
Won't Fix

Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...

Asset Bundles

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Jul 03, 2019

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Version/s: 2018.4.0f1, 2019.1.0b4, 2019.1.4f1, 2019.2.0a6, 2019.3.0a1

How to reproduce: 1. Open attached "project-1167075.zip" project 2. In the Editor select "BuildAB" -> "Build" 3. Enter Play mode 4.... Read more

3
votes
Won't Fix

[AssetBundles] Sprite asset is built into the wrong AssetBundle

Asset Bundles

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Jul 19, 2019

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Version/s: 2017.4, 2017.4.23f1, 2018.4, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "texturetest.zip" project 2. "Build" -> "AssetBundle" 3. Open the "...\*project folder*\build" folder 4.... Read more

0
votes
By Design

Changes in Scene triggers Mesh data optimization when building AssetBund...

Asset Bundles

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Aug 01, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more

0
votes
Fixed

New Assets are not included in the Asset Bundle when building an Asset B...

Asset Bundles

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Aug 02, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user-submitted project (unityAbTest) 2. Make sure the 'StreamingAssets' folder is empty 3. In the toolbar ... Read more

0
votes
Not Reproducible

[Android] AssetBundles fail to build correctly which results in an empty...

Asset Bundles

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Jul 14, 2020

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Version/s: 2019.4, 2019.4.1f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project "JustTest.zip" 2. Load the Scene "Startup" 3. Make sure that the build platform is se... Read more

3
votes
Fixed

Caching.IsVersionCached() returns false when loading bundle from cache

Asset Bundles

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Sep 23, 2019

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Version/s: 2019.2.4f1, 2020.1

To reproduce: 1. Open attached project 2. Press Play in the editor 3. Check console Actual result: The errors appear when loading b... Read more

0
votes
Fixed

"AssetBundle.LoadAsset" race condition with "AssetBundle.Unload"

Asset Bundles

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Sep 03, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "AssetLoadSample2018LTS.zip" project 2. "Expansion" -> "Build AssetBundleData" 3. Build & Run (More noti... Read more

0
votes
Fixed

LoadAllAssets does not work the same way as its Async version LoadAllAss...

Asset Bundles

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more

0
votes
By Design

Texture quality changes are not reflected when the texture is loaded fro...

Asset Bundles

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Sep 10, 2019

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Version/s: 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project ("case_1176201-New_Unity_Project.zip") 2. Open the repro scene ("SampleScene") 3. Set... Read more

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