Search Issue Tracker
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce:1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project2. Enter Play Mode3. Wait until... Read more
Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...
How to reproduce:1. Open attached "project-1167075.zip" project2. In the Editor select "BuildAB" -> "Build"3. Enter Play mode4. P... Read more
[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps:1. Open "texturetest.zip" project2. "Build" -> "AssetBundle"3. Open the "...\project folder\build" folder4. Us... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
New Assets are not included in the Asset Bundle when building an Asset B...
How to reproduce:1. Open user-submitted project (unityAbTest)2. Make sure the 'StreamingAssets' folder is empty3. In the toolbar sel... Read more
[Android] AssetBundles fail to build correctly which results in an empty...
How to reproduce:1. Open the attached project "JustTest.zip"2. Load the Scene "Startup"3. Make sure that the build platform is set t... Read more
Caching.IsVersionCached() returns false when loading bundle from cache
To reproduce:1. Open attached project2. Press Play in the editor3. Check console Actual result: The errors appear when loading bundl... Read more
"AssetBundle.LoadAsset" race condition with "AssetBundle.Unload"
Reproduction steps:1. Open "AssetLoadSample2018LTS.zip" project2. "Expansion" -> "Build AssetBundleData"3. Build & Run (More ... Read more
LoadAllAssets does not work the same way as its Async version LoadAllAss...
In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more
Texture quality changes are not reflected when the texture is loaded fro...
How to reproduce:1. Open the attached project ("case_1176201-New_Unity_Project.zip")2. Open the repro scene ("SampleScene")3. Set th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument