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[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce: 1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project 2. Enter Play Mode 3. Wait un... Read more
Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...
How to reproduce: 1. Open attached "project-1167075.zip" project 2. In the Editor select "BuildAB" -> "Build" 3. Enter Play mode 4.... Read more
[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps: 1. Open "texturetest.zip" project 2. "Build" -> "AssetBundle" 3. Open the "...\*project folder*\build" folder 4.... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more
New Assets are not included in the Asset Bundle when building an Asset B...
How to reproduce: 1. Open user-submitted project (unityAbTest) 2. Make sure the 'StreamingAssets' folder is empty 3. In the toolbar ... Read more
[Android] AssetBundles fail to build correctly which results in an empty...
How to reproduce: 1. Open the attached project "JustTest.zip" 2. Load the Scene "Startup" 3. Make sure that the build platform is se... Read more
Caching.IsVersionCached() returns false when loading bundle from cache
To reproduce: 1. Open attached project 2. Press Play in the editor 3. Check console Actual result: The errors appear when loading b... Read more
"AssetBundle.LoadAsset" race condition with "AssetBundle.Unload"
Reproduction steps: 1. Open "AssetLoadSample2018LTS.zip" project 2. "Expansion" -> "Build AssetBundleData" 3. Build & Run (More noti... Read more
LoadAllAssets does not work the same way as its Async version LoadAllAss...
In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more
Texture quality changes are not reflected when the texture is loaded fro...
How to reproduce: 1. Open the attached project ("case_1176201-New_Unity_Project.zip") 2. Open the repro scene ("SampleScene") 3. Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection