Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0a1
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1183242
Regression
No
Texture quality changes are not reflected when the texture is loaded from Asset Bundle
How to reproduce:
1. Open the attached project ("case_1176201-New_Unity_Project.zip")
2. Open the repro scene ("SampleScene")
3. Set the targetted platform to WebGL
4. Build Asset Bundles
5. Make a WebGL build and run it
6. Download the bundle and try changing the quality
Expected results: The quality changes are reflected in the texture
Actual results: The quality changes are not reflected unless the asset bundle is downloaded again
Reproducible with: 2019.2.7f2, 2019.3.0b4, 2020.1.0a5
Couldn't test with 2017.4, 2018.4 because of project breaking after downgrade
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
You can change the texture quality provided you don't first unload the Asset Bundle. Therefore, in your example, remove the call to Bundle.Unload(false) and rebuild the project. Then the quality can be changed with the buttons after the bundle has been loaded.