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[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more
[Asset Bundles] Font assets are included in every AssetBundle that refer...
Reproduction steps: 1. Open user's attached project 2. There is a Font in a project (Assets/Fonts) 3. The Font is referenced by some... Read more
[Android] Assets from AssetBundles are not loaded when AssetBundle is lo...
Steps to reproduce: 1. Open users attached project in the email "AssetScriptableImporter.zip" 2. Delete the Assets/StreamingAssets/C... Read more
Assigning a referenced asset to a Asset Bundle instead of leaving it as ...
How to reproduce: 1. Open the attached project 2. Make sure the "project/bundles" folder is empty 3. Tests > Build Bundles 4. Check ... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce: 1. Open 'SampleScene' from attached project 2. Start Play mode 3. In Game window click "Load Broken" 4. Inspect Co... Read more
Asset Bundles are binary different when building them after quitting Unity
Reproduction steps: 1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project 2. Open A... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce: 1. Open the attached project 2. Make sure Project/AssetBundles directory doesn't exist 3. Window > AssetBundle Bro... Read more
RecompressAssetBundleAsync fails to recompress Asset Bundle
How to reproduce: 1. Open attached project ("RecompressBundleTest.zip") 2. Enter Play mode 3. In Game window press on "Recompress" ... Read more
Modifying prefab loaded from AssetBundle prevents unloaded assets being ...
How to reproduce: 1. Open tester-attached project (AssetBundleRepro), SampleScene 2. Enter Play Mode 3. Open the Profiler window and... Read more
[AssetBundles] RecompressAssetBundles fail with larger chunk compressed ...
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the tests Actual result: Tests that are using the sec... Read more
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