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DontDestroyOnLoad appears on a specific scene when no script is enabled ...
To reproduce: 1. Open repro project(link in edit) 2. Play 'Terrain' scene Expected: there is no enabled script in this scene so 'Do... Read more
Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch: 1. Make new game object, or it's prefab. 2. Lock it in the Inspector. 3. Delete that object. Expected re... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more
Loading scene crashes Editor at DrawUtil::DrawMeshRaw
Steps to reproduce: 1. Open attached project 2. Open "2. Little Planet (Nightmare)" scene Result: Editor crash at DrawUtil::DrawMesh... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps: 1. Open "case_696612-PostProcessScene_called_twice" project 2. Open "test" scene 3. Run scene... Read more
Editor crashes when model with "Use File Scale" and "Generate Colliders"...
Reproduction Steps: 1. Open User's project 2. Select "Temple of Heliogabalus" in hierarchy 3. Set scale to some other value 4. Repea... Read more
Thumbnails for prefabs do not appear until reimporting
Steps to reproduce : - create a new project - import a package from the Asset Store ( https://www.assetstore.unity3d.com/en/#!/cont... Read more
When multiple .mb (Maya binary) files are imported, the imported files d...
To reproduce: 1. Open attached project 2. Go to models folder 3. Notice that both models contains same submodels 4. Reimport one_me... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project 2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ") 3. Check Generate Lightmap UVs i... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit) Platform: Windows 10 (64-bit) Project: ScriptableRenderLoop Clicking 'Reimport' on an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow