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DontDestroyOnLoad appears on a specific scene when no script is enabled ...
To reproduce:1. Open repro project(link in edit)2. Play 'Terrain' scene Expected: there is no enabled script in this scene so 'DontD... Read more
Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch:1. Make new game object, or it's prefab.2. Lock it in the Inspector.3. Delete that object. Expected result... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR:1. Open Export Project2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force bina... Read more
Loading scene crashes Editor at DrawUtil::DrawMeshRaw
Steps to reproduce:1. Open attached project2. Open "2. Little Planet (Nightmare)" sceneResult: Editor crash at DrawUtil::DrawMeshRaw... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps:1. Open "case_696612-PostProcessScene_called_twice" project2. Open "test" scene3. Run scene on... Read more
Editor crashes when model with "Use File Scale" and "Generate Colliders"...
Reproduction Steps:1. Open User's project2. Select "Temple of Heliogabalus" in hierarchy3. Set scale to some other value4. Repeat St... Read more
Thumbnails for prefabs do not appear until reimporting
Steps to reproduce : - create a new project- import a package from the Asset Store ( https://www.assetstore.unity3d.com/en/#!/conten... Read more
When multiple .mb (Maya binary) files are imported, the imported files d...
To reproduce:1. Open attached project2. Go to models folder3. Notice that both models contains same submodels4. Reimport one_meter_p... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ")3. Check Generate Lightmap UVs in ... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit)Platform: Windows 10 (64-bit)Project: ScriptableRenderLoop Clicking 'Reimport' on an asset fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject