Search Issue Tracker
Not Reproducible
Votes
4
Found in
5.4.2f2
Issue ID
848298
Regression
No
Importing binary asset packages to an Editor with 'Force text' mode doesn't convert text field values
STR:
1. Open Export Project
2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary"
3. Export all 3 items in asset folder as a unitypackage.
4. Open Import project
5. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force text"
6. Import the previously exported package
7. Notice the value of MyObject->My Script (Component)->My String value.
Expected:
Value is "Hello world!" as in the original asset.
Actual:
Value is 48656c6c6f2020576f726c6421 which is a hexadecimal ASCII representation of the string.
Reproduced on: 5.2.5f1, 5.3.7f1, 5.4.2f2, 5.4.2p4, 5.5.0b11, 5.6.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
An147
Dec 18, 2016 17:05
Same issue. We downloaded the package we bought in Asset Store and got a lot of text fields in demo scenes broken.