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AnimationUtility.onCurveWasModified invokes CurveModified with an unknow...
Reproduction steps: 1. Open the attached project "onCurveWasModified 2018.2.zip"; 2. Open the Animation Window; 3. Select an empty A... Read more
Multiple warnings are thrown when loading a Scene with PlayableGraph pla...
To reproduce: 1. Open attached project ("case_1210830.zip") 2. From Assets open "Test-Copy" Scene, then open "Test" Scene 3. Observe... Read more
Character animation breaks during upgrade
1. What happened For 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3. Im... Read more
Animation with property "IsActive" which has no transitions won't let "S...
To reproduce: 1. Open attached project "AnimatorKeepsObjectActive.zip" 2. Open and play "testScene" scene. 3. Look at the console. I... Read more
Disabling Animator layers does not improve performance
To reproduce: 1. Open attached project "AnimationLayerPerformanceRepro.zip" 2. Open "Profiler" window. 3. Open and Play "main" scene... Read more
Last frame of animation is skipped if there is a transition to next anim...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open Animator window 4. Select Canvas->Image in the hierarchy v... Read more
Animator component keeps a Gameobject alive after calling SetActive(false)
Steps to reproduce: 1. Open the attached project (Bug-AnimDisable.zip) 2. Open the Assets/bug-animdisable.unity scene 3. Play the sc... Read more
Animation Preview does not finding model when using Generic Animation Type
How to reproduce: 1. Open user's attached "FBX Preview Repo" project 2. In the Project window select Animations->RPG-Character-Gener... Read more
[AW] Selecting anything in hierarchy while in play mode throws warning i...
Steps to reproduce: 1. Create new project 2. Open animation window 3. Enter play mode 4. Select any object in hierarchy - Notice wa... Read more
Copy and pasting Animator State Machine changes "Default state" to the m...
To reproduce: 1. Create new project. 2. Create new "Animator Controller" in Project window, and open it in the Animator window. 3. C... Read more
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