Search Issue Tracker
By Design
Votes
0
Found in
5.5.0xf3
Issue ID
864199
Regression
No
Animator component keeps a Gameobject alive after calling SetActive(false)
Steps to reproduce:
1. Open the attached project (Bug-AnimDisable.zip)
2. Open the Assets/bug-animdisable.unity scene
3. Play the scene
4. Use the right mouse button (In the first state, the object gameobject should be hidden, in the second state it should be set to active when entering the state)
5. Use the left mouse button (to disable the gameobject)
6. Observe, the gameobejct is disabled, but immediately activated again, as verified by log output
Expected result: Gameobject should be disabled
Actual result: Gameobejct is disabled, but immediately activated again
Reproduced with: 5.3.7p3, 5.4.3p4, 5.5.0f3, 5.5.0p3, 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Add comment