Search Issue Tracker
By Design
Votes
0
Found in
5.5.0xf3
Issue ID
864199
Regression
No
Animator component keeps a Gameobject alive after calling SetActive(false)
Steps to reproduce:
1. Open the attached project (Bug-AnimDisable.zip)
2. Open the Assets/bug-animdisable.unity scene
3. Play the scene
4. Use the right mouse button (In the first state, the object gameobject should be hidden, in the second state it should be set to active when entering the state)
5. Use the left mouse button (to disable the gameobject)
6. Observe, the gameobejct is disabled, but immediately activated again, as verified by log output
Expected result: Gameobject should be disabled
Actual result: Gameobejct is disabled, but immediately activated again
Reproduced with: 5.3.7p3, 5.4.3p4, 5.5.0f3, 5.5.0p3, 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The dithering node returns a blocky effect when the Render Scale is set to some values below 1
- [Android Module] Unity double writes files in the "StreamingAssets" folder when they are deleted using "IPostGenerateGradleAndroidProject" after the Grandle project is generated
- IndexOutOfRangeException and InvalidOperationException when clicking on the HTML log in the Console
- Warnings "Attempting to draw with missing bindings" are logged when opening the HDRP VFX Template Sample Scene
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
Add comment