Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2019.3.9f1
2020.2
Issue ID
1246400
Regression
No
Animation Preview does not finding model when using Generic Animation Type
How to reproduce:
1. Open user's attached "FBX Preview Repo" project
2. In the Project window select Animations->RPG-Character-Generic@Unarmed-Death1
3. In the Inspector choose Animation tab
4. In the Animation Preview window press on Avatar found at the top right of the Preview window and select Auto
Expected result: Preview correctly finds the model to display
Actual result: Preview does not find the model to display.
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling builds created on older versions cause samples to be colored green when using a Profiler from newer versions
- Sprite Editor unsaved changes get reverted when Script Recompilation finishes
- The position/width/alignment of other GUILayout elements is changed when calling EditorGUILayout.Foldout within a GUILayout.BeginArea
- Visual Scripting namespace is empty when using the "Runner Game" template
- Light direction changes when changing "Light Anchor" component's "Distance" property
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a15
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1