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sprites not shown in dopesheet when selecting animation clip
-e: when you select an animation clip it is shown in the dopesheet in the Animation window but the sprites are not always shown when... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip"2. Open scene "Scene"3. In inspector, select "FisherGhost@Intro" GO and ope... Read more
[AW] Selecting multiple keys in baked animation clip slows down renderin...
Repro:- Open scene provided in attachment (AnimationWindowPerformance.zip)- Open scene 'Untitled'- Select game object 'Horse 2.0 Plu... Read more
Animation Mirror option adds 0.5 Cycle Offset when Root Motion is enabled
How to reproduce:1. Open the attached project2. Open main scene3. Open Animator Window4. Click Punch there5. Check Mirror to play to... Read more
Unused State behaviours are not cleaned up from .controller file when th...
How to reproduce:1. Open the attached "UnityAnimatorEvents.zip" Project2. Open the "test controller" in the Animator window3. Click ... Read more
Deleting Sprite with animated Properties randomly crashes Unity
Steps to reproduce:1. Open attached project DDLC_Engine (OC link)2. Open Scene "Testing"3. Select Natsuki-Chibi (under Canvas->Po... Read more
Undoing animation property causes "Invalid OffsetPtr access! Pointer is ...
Steps to reproduce:1. Open attached project2. Open "Peli" Scene3. Select "walrus" in Hierarchy window4. Open Animation window5. Extr... Read more
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo:-drop ... Read more
[Avatar] Configuration Mapping error
"GetObject failed..." error when applying mapping with error. In this case, we expect a warning... "File 'UChar' has an invalid Avat... Read more
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