Search Issue Tracker
By Design
Votes
0
Found in
5.4.1p1
Issue ID
834573
Regression
No
Animation Mirror option adds 0.5 Cycle Offset when Root Motion is enabled
How to reproduce:
1. Open the attached project
2. Open main scene
3. Open Animator Window
4. Click Punch there
5. Check Mirror to play to see the animation
6. Uncheck Mirror to play to see the difference
Expected result: Both animations are in the same position doesn't matter if mirroring is enabled or not
Actual result: Animation which has mirroring enabled is 0.5 cycle offset
Reproducible: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b5
Note: tested some ninja warrior animations from asset store and this issue didn't occur
By design: This helps users setup loops/transition between locomotion clips.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment