Search Issue Tracker
[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main 3. Select obejct in hierarchy: cube 4. In animator... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Click button on the left (it doesn't stretch- doesn't... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce: 1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene" 2. Ent... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce: 1. Open attached Unity project 2. Load "test" scene 3. Select event_catattacs in the Hierarchy window 4. Open Anim... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro: -open attached project -open "scene" scene -open ... Read more
Animator States are not automatically selected when copy-pasted
How to reproduce: 1. Open attached project ("case_1112939-Animator_demo.zip") 2. Select the "New Animator Controller" 3. Select all ... Read more
Changing animation speed in script causes quaternion to matrix conversio...
Steps to reproduce: 1. Open attached project "repro_726301.zip" and load it in Unity 2. Load and play scene "_scene/debugScene" 3. N... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more
Crash on PreOrderPlayableTraverser::Traverse when entering Play mode in ...
Reproduction steps: 1. Open the attached project ("1220788.zip") 2. Open "Earth 2" Scene 3. Enter Play mode Reproducible on: 2019.3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding