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[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce: 1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene" 2. Ent... Read more
Bool animator parameter gets different values even when gameobject with ...
How to reproduce: 1. Open the attached project 2. Open default scene 3. Notice that Panel object with Animator component is disabled... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project 2. Open scene "Guard_Scene" 3. Run it 4. Notice that his right hand is offset (screens... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro: 1. Add a new controller, 2. In the Base Laye... Read more
[Animation] Error is thrown when calling Animator.keepAnimatorController...
To reproduce: 1. Download attached "AnimatorAndPoolsIssue.zip" project and open in Unity 2. Open "SampleScene" scene 3. Enter to Pl... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce: 1. Open the attached project "FlickeringIssue.zip" 2. Press Play 3. Select the Zoologist Game Object in the Hierar... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps: 1. Open attached Project "Loop Bug" 2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene" 3. Open the T... Read more
No text field focus on Add Behaviour
Steps to reproduce: 0. Create new project. 1. Create new script. 2. Create an Animator Controller. 3. Press on any state. 4. Press "... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and c... Read more
Animation which doesn't use root motion is shaking in preview
How to reproduce: 1. Open the attached project 2. Open Berserker(Ieva) scene 3. Select Berserker in Hierarchy and notice that it has... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file