Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.13f1
2018.4.3f1
Issue ID
1168475
Regression
Yes
[Animation] Error is thrown when calling Animator.keepAnimatorControllerStateOnDisable on an inactive GameObject
To reproduce:
1. Download attached "AnimatorAndPoolsIssue.zip" project and open in Unity
2. Open "SampleScene" scene
3. Enter to Play mode
4. Observe that Errors are thrown in Console:
"Assertion failed on expression: 'm_BindingsDataSet.m_GenericBindingConstant != NULL'
UnityEngine.Animator:set_keepAnimatorControllerStateOnDisable(Boolean)
Pool:Awake() (at Assets/Pool.cs:25)"
Notes:
- This issue happens on both Windows and macOS
Reproduced on Unity 2018.3.13f1, 2018.3.14f1, 2018.4.4f1, 2019.1.9f1, 2019.2.0b9 and 2019.3.0a9
Not reproduced on Unity 2018.3.12f1
Regression on Unity 2018.3.13f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment