Search Issue Tracker
Fixed in 5.4.0
No text field focus on Add Behaviour
Steps to reproduce:
0. Create new project.
1. Create new script.
2. Create an Animator Controller.
3. Press on any state.
4. Press "Add Behaviour".
5. Text field is not focused.
(Instead of it the first script gets focused)
Expected - that text field gets focused as in "Add Component".
Reproduced on Windows 10 x64 with 5.3.0b3 (b6181bece87a), 5.2.2f1 (f5cc61d36935) and 5.2.0f3 (7708b7092ef5)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Asset Import] Errors thrown on creating a project using microgame templates
- TextureImporter appears to give import error for .hdr file format images
- [Memory Profiler] Different sizes are shown for ASTC textures between the Texture Importer window and the Memory Profiler window
- [Prefabs] Blue highlight (override indicator) is missing for Cooking options dropdown in Mesh collider
- [Packman] Package description scrolls to top on importing any package sample