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Editing Avatar Mask is impossible to edit
Editing Avatar Mask is impossible to edit Repro: 1. Create Avatar Mask 2. Try edit by clicking on body parts 3. Error pops up This ... Read more
Failed To load cursor ArrowPlus when dragging a state over a sub-state m...
Steps to reproduce : - import the project attached - open the Hero_Humanoid_Controller - drag the state over the sub state machine ... Read more
Animation on the ponytail bones of the character in the scene is missing
Animation on the ponytail bones of the character in the scene is missing. 2) How can we reproduce it using the example you attached... Read more
.c4d files don't import on Mac
tested with the latest version of Cinema4d demo. Works on Windows Read more
Bone being target matched is not in the correct position in relation to ...
Steps to reproduce : - import the project attached - open the scene - press play and notice that the character is moving towards t... Read more
Renamed animation gets reverted when changing the Source Take.
Steps to reproduce : - import the project attached - click on the TestRuns.fbx - in the Animation tab rename one of the three anima... Read more
Deprecated animation system playback, gives asserts in some cases
After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more
Adding a New Animation - by replacing the existing one - causes an empt...
Repro steps: 1. Add a New Animation to an object, open the Animator Controller to see it has a state with that clip assigned 3. Now ... Read more
Adding a trigger paramter to the animator changes existing transition co...
To reproduce: 1. Open project "Trigger bug" 2. Open animation controller abenew 3. Inspect the transition from "Movement" to "Idle" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow