Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b1
2021.3
2022.1
2022.2
2022.2.0a10
Issue ID
1417428
Regression
Yes
Animator Transition from the Entry state can't be redone
Reproduction steps:
1. Open the user's attached project
2. Open Window > Animation > Animator
3. Select "Cube" GameObject in the Hierarchy
4. In the Animator window create a new state
5. Make the transition from the Entry state to the new state
6. Undo and redo
Expected result: Transition was redone
Actual result: No transition
Reproduced with: 2021.2.0b1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproduced with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Add comment