Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b1
2021.3
2022.1
2022.2
2022.2.0a10
Issue ID
1417428
Regression
Yes
Animator Transition from the Entry state can't be redone
Reproduction steps:
1. Open the user's attached project
2. Open Window > Animation > Animator
3. Select "Cube" GameObject in the Hierarchy
4. In the Animator window create a new state
5. Make the transition from the Entry state to the new state
6. Undo and redo
Expected result: Transition was redone
Actual result: No transition
Reproduced with: 2021.2.0b1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproduced with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment