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Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...
Reproduction steps: 1. Open the attached project "Profiling.zip"; 2. Open the "AnimTest.unity" scene; 3. Enter a play mode; 4. In th... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce: 1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene" 2. Ent... Read more
Root motion is broken
Root motion is broken 2) How can we reproduce it using the example you attached 1. Open the attached project 2. Select the blend tr... Read more
Significant Performance drop depending on the first clicked object tha...
How to reproduce: 1. Open the attached (AnimationWindowSlow.zip)project 2. Open the "SampleScene" Scene 3. Expand "Fast" GameObject ... Read more
Animator shows that animation is looped when it is not
To reproduce: 1. Open the attached project 2. Open the "Test" scene 3. Play the scene 4. Observe that Animator shows "New Animation"... Read more
Animation stucks in state with exit time is 0.9998 and transition durati...
How to reproduce: 1. Open the attached project "784470Transition.zip" 2. Open Bug scene 3. Select unitychan in hierarchy and open An... Read more
Error message on Clips/Take selection
1. What happened Selecting a clip/take after selecting the edit the clip name, systematically gives this error: "InvalidOperationExc... Read more
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