Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.1.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1143974
Regression
No
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorState> when deleting Animator's State
How to reproduce:
1. Open the attached project
2. Open the "Player" Animator
3. Delete the "Blend_Jump" State in the Base Layer
Actual result: Unity crashes.
Reproducible with: 2018.1.9f2, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment