Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a15
Issue ID
617697
Regression
Yes
Root motion is broken
Root motion is broken
2) How can we reproduce it using the example you attached
1. Open the attached project
2. Select the blend tree and play it in the preview
3. Notice the root motion is broken for the avatar - when the blending is 30% in between the idle and run animations, the avatar barely moves, but he's root motion is faster.
4. When automating thresholds or adjusting time scale the avatar starts spinning around
This actually may cause a crash. I am investigating more, will update the case soon.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment