Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a15
Issue ID
617697
Regression
Yes
Root motion is broken
Root motion is broken
2) How can we reproduce it using the example you attached
1. Open the attached project
2. Select the blend tree and play it in the preview
3. Notice the root motion is broken for the avatar - when the blending is 30% in between the idle and run animations, the avatar barely moves, but he's root motion is faster.
4. When automating thresholds or adjusting time scale the avatar starts spinning around
This actually may cause a crash. I am investigating more, will update the case soon.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment