Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b4
Issue ID
740566
Regression
No
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to go up off the screen, while the Leader board (or Levels) Canvas is supposed to go up on the screen where the Main Menu canvas was previously.
The animations of both canvas are triggered at the same time, and I'd expect them to be executed in sync.
After a few times of animating the canvas - by switching between the menus back and forth - the animations fall out of sync.
It's the same problem in both the Play mode and the editor.
2. How we can reproduce it using the example you attached
1. Open the main_menu scene and play. (or build and run)
2. Switch between the menus using buttons - the animation is at first in sync (see the canvas_animation_EXPECTED.swf - video attached)
3. After a while the animation comes out of sync (like on the canvas_animation_UNSYNC.swf)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Economy package throws a CS0619 error in the Console when installed together with Deployment package
- “Screen position out of view frustum” errors are thrown when zooming out in the Scene view with Rect Tool selected
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
Add comment