Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.3.0b11
2018.4
2019.3.9f1
2020.2
Issue ID
1236353
Regression
Yes
Significant Performance drop depending on the first clicked object that triggers the Animation Window to load an Animation
How to reproduce:
1. Open the attached (AnimationWindowSlow.zip)project
2. Open the "SampleScene" Scene
3. Expand "Fast" GameObject until the end
4. Select "Main Camera" GameObject -> Select "Slow" GameObject
5. Then Select "Fast" GameObject -> Play the Animation
Expected result: Editor performance stays the same
Actual result: Editor performance drops significantly (see Repro.mp4 video attached)
Reproducible with: 2018.3.0b11, 2018.4.23f1, 2019.3.16f1, 2019.4.0f1, 2020,1,0b12, 2020.2.0a14
Not Reproducible with: 2017.4.40f1, 2018.3.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment