Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.3.0b11
2018.4
2019.3.9f1
2020.2
Issue ID
1236353
Regression
Yes
Significant Performance drop depending on the first clicked object that triggers the Animation Window to load an Animation
How to reproduce:
1. Open the attached (AnimationWindowSlow.zip)project
2. Open the "SampleScene" Scene
3. Expand "Fast" GameObject until the end
4. Select "Main Camera" GameObject -> Select "Slow" GameObject
5. Then Select "Fast" GameObject -> Play the Animation
Expected result: Editor performance stays the same
Actual result: Editor performance drops significantly (see Repro.mp4 video attached)
Reproducible with: 2018.3.0b11, 2018.4.23f1, 2019.3.16f1, 2019.4.0f1, 2020,1,0b12, 2020.2.0a14
Not Reproducible with: 2017.4.40f1, 2018.3.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
- Frame Debugger scrollbar gets cut off at the bottom when the Frame Debugger window is maximised
- Frame Debugger docked with the Game View can still be enabled when Game View is maximised and minimised
Add comment