Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b1
Issue ID
923442
Regression
No
Animator shows that animation is looped when it is not
To reproduce:
1. Open the attached project
2. Open the "Test" scene
3. Play the scene
4. Observe that Animator shows "New Animation" as being looped
5. Select "New Animation" from the Project window
6. Uncheck "Loop time" in the Inspector
Desired outcome: After the animation is finished playing, Animator does not show "New animation" as looped.
Actual outcome: Animator still displays "New animation" as being looped.
Note: The opposite situation also applies - when the animation is not looped and "Loop time" is checked, Animator still shows it as not looped.
Reproduced with 5.5.1f1, 5.5.4p1, 5.6.0b3, 5.6.2f1, 2017.1.0a1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment