Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.1p2
Issue ID
931986
Regression
No
Crash in AnimationClip::BuildMecanimDataMainThread when Animation Controller is loading with the partially bundled animation set
Reproduction steps:
1. Open the attached project "Profiling.zip";
2. Open the "AnimTest.unity" scene;
3. Enter a play mode;
4. In the Game view, press first button on the first row - load the first bundle;
5. Press first button on the third row - load the first asset;
6. Press first button on the fifth row - instantiate the first asset;
7. Observe the crash.
Expected results: After instantiating the asset with animations program will not crash;
Actual results: Program crashes after instantiating.
Reproduced on: 5.5.3p3, 5.6.2p4, 2017.1.0f3, 2017.2.0b3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
This is a duplicate of issue #925276