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AnimationUtility.GetKeyLeftTangentMode and friends are not thread safe
AnimationUtility.GetKeyLeftTangentMode is missing the [ThreadSafe] attribute, as are the related set methods and right methods. The... Read more
[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce: 1. Open the attached user's 'AnimTransitionBug.zip' project 2. Open Assets -> Content -> Characters -> Players ->... Read more
ArgumentOutOfRangeException error is thrown when expanding Transition Bl...
Repro steps: 1. Open "AnimTransitionBug" project 2. Open "Girl AC" in the Animator window and double-click on "Dash Ground" 3. Click... Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode. This is expected ... Read more
Cannot read non-solved IK position when using GetGoalPosition
How to reproduce: 1. Open the user's project 2. Press Play Expected result: Ray is drawn where the foot would be if an animation wa... Read more
[Animation] Unable to add Animation key in the frame by changing the pos...
Unable to add Animation key in the frame by changing the position of the game object in the scene. It resets the changed key value ... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Ste... Read more
[Animator] BlendTree Parameters slider value is stuck at 0 when trying t...
How to reproduce: 1. Open the attached project "blendTreeRepro" 2. In the Project window, open the Animation controller "openMe" (As... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps: 1. Open "1194610" project 2. Select "CopyClipScriptableObject" in the Project Window 3. Open the Profiler and st... Read more
Animator Controller leaks data when States are created and then deleted
Reproduction steps: 1. Open attached project "1194086_animation_controller" 2. From the File Explorer, open "New Animator Controller... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials