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votes
Fix In Review

Undo removes wrong Blend Tree when "Add New Blend Tree" was done from Bl...

Animation

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Aug 14, 2019

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Version/s: 2018.1.5f1, 2019.2.1f1

1.Open attached project "case_1134780-AddMotionUndoIssue" 2. Left-click the "Cube" AnimatorController in the Project Window to see i... Read more

0
votes
Active

[MacOS] Crashes on UnityEngine::Animation::GenericAnimationBindingCache:...

Animation

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Aug 14, 2019

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Version/s: 2018.2.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. If it didn't crash, click on or reimport hmn_pst_younglando_atk2.anim Reproducible wi... Read more

0
votes
Active

Animator window size resets after entering Play mode

Animation

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Aug 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Create a new project. 2. Open Animator window (Window->Animation->Animator) 3. Change sidebar size 4. Enter Pla... Read more

0
votes
Active

Unused State behaviours are not cleaned up from .controller file when th...

Animation

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Aug 11, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached "UnityAnimatorEvents.zip" Project 2. Open the "test controller" in the Animator window 3. Cli... Read more

0
votes
Fix In Review

Unity crashes when calling playable.Destroy() during the PrepareFrame()

Animation

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Aug 18, 2019

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Version/s: 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project ("Playable Destroy Repro.zip") 2. Enter Play Mode 3. Check "Run Problematic Code" in the ... Read more

0
votes
By Design

AnimationLayerMixer messes up Animation when mixing 2 AnimatorController...

Animation

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Aug 27, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

Customer using AnimationLayerMixerPlayable to mix up AnimatorControllerPlayable, however, if one of the AnimatorControllerPlayable i... Read more

0
votes
Active

BlendTree Motion Nodes disappear when FBX file with Animations is reimpo...

Animation

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Aug 28, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1

Steps to reproduce: 1. Open attached project "Case_1179996" 2. Navigate to Project -> Assets -> and open "Animator" 3. In the Animat... Read more

0
votes
Fix In Review

Crash when using Animator.Rebind() after destroying AnimatorControllerPl...

Animation

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Aug 29, 2019

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Version/s: 2017.4.4f1, 2018.3.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1

How to reproduce: 1. Open the attached project("Animator_Crash") 2. In the Hierarchy select "ToonSoldier_demo" 3. In the Inspector, ... Read more

0
votes
Active

Crash on AnimationState::~AnimationState when exiting Play Mode after re...

Animation

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Aug 23, 2019

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Version/s: 2017.4.0f1, 2017.4.23f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Open the "MessagePanelBase.cs" script 3. Add the following function to the script:... Read more

0
votes
Active

State Machine states are deleted when State Machine is removed from Anim...

Animation

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Sep 02, 2019

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Version/s: 2017.3.0a1, 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project ("StateMachineAssetClearedBug.zip") 2. Open AnimatorController and open Animator window 3... Read more

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