Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a11
2019.1.0a1
2019.2.0a1
2019.2.0f1
2019.3.0a1
Issue ID
1175156
Regression
No
Animation is flickering every time when a Playable is added During Play mode while update mode is set to "Animate Physiscs"
Steps to reproduce:
1. Open users attached project "'PlayableAnimatePhysicsTest.zip"
2. Open "SampleScene"
3. Enter Play mode
4. Notice the Animation flickering
Expected results: Animation transits smoothly when Playables are added during Play mode
Actual results: Animation is flickering every time when a Playable is added During Play mode
Reproducible with: 2018.3.0a11, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Note: The project brakes in Versions lower than 2018.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
PlayableGraph does not support PhysicUpdate (https://docs.unity3d.com/ScriptReference/Playables.DirectorUpdateMode.html). This is not planned at the moment.
Workaround is to not use UpdatePhysics on the Animator.