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TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce: 1. Open the user attached project named "AnimationJobs" 2. Select the "Chomper" GameObject in the Hierarchy, note ... Read more
[UI] Transition is invisible when connecting Sub-StateMachine that is in...
How to reproduce: 1. Open the attached '1287749.zip' project 2. In the Project window double-click on 'New Animator Controller' 3. I... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
Subsequent animation transitions are cut short after interrupting an ani...
How to reproduce: 1. Open user-submitted project (ANIMATOR_CURRENT_INTERRUPT) 2. Select the 'xbot' GameObject in the Hierarchy windo... Read more
Animation Event leads to non-existent documentation page when clicked on...
Reproduction steps: 1. Open the project inside "Space Raider.zip" 2. Open the Animation window 3. Select "Explosion" animation 4. Se... Read more
Animation nodes are not selected when clicking CTRL+A
How to reproduce: 1. Open attached project "Case_1119191_ctrla" 2. Open Animation Window and "New Animation" animation 3. Click some... Read more
Humanoid animation imported from Mixamo is glitchy
To reproduce: 1. Open users attached project "ShotPro AssetBundle Pjt.zip" 2. Select "Standing Up" asset from Project folder 3. In ... Read more
Interrupting a transition from empty state on an override layer makes fu...
Steps to reproduce: 1. Download and the attached project 2. Enter Play mode: 3. Press "InterruptTransition" Expected result: animat... Read more
Animation preview model does not appear in preview tab when being select...
How to reproduce: 1. Open user's attached project ("bugtest1.zip") 2. In the Assets folder select, "Backwards Rifle Run" animation 3... Read more
Animator state is lost when AnimatorOverrideController is set
Steps to reproduce: 1. Open user's attached project 2. Open SampleScene and enter Play Mode 3. Select Cube object in Hierarchy 4. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs
- UI Toolkit Slider element is not controlled correctly when using a gamepad controller
- Audio output is of low volume when the Speaker Mode is set to Quad and the Audio Source in the Scene is behind the Camera
- A user gets an error "Failed to import package with error: Cannot import package in play mode." when tries to import TMP essentials, examples or extras
- The Particle System's ShowOnlySelected function doesn't work when toggled via a shortcut