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RootNode is ignored by Animator when animating a Game Object in Play mode
To reproduce:1. Import user's attached project3. Enter Play mode Expected: animation loop is played with root node not movingActual:... Read more
Crash on AddInbetweenKey<float> when adding a key to a UI object animati...
How to reproduce:1. Open the "UI Animation Curve Crash.zip" project2. Open Animation window3. Select "New Animation" animation4. Sel... Read more
The Animation clip is not playing when using StateMachineBehaviour OnSta...
How to reproduce:1. Open attached "RootMotion.zip" project2. Play the Scene. Notice that Animations are working3. Go to Assets ->... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
[Animation] Animation default transition state property window gets blan...
-It's only occurring with Default state >> Other State transition settings window. For other state transition window, it is wo... Read more
Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce:1. Open the user-submitted project ("AnimatorBugCheckTest.zip")2. Expand the "player_01" and find the "SKLk_C_Spine... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
Optimize GO results in wrong root motion when scrubing blended clips in ...
root motion is offset after scrubbing back & forth through a blend in Timeline repro:- open attached project- open OGbug scene a... Read more
Animation window is leaking memory when inspecting animation with more k...
Steps to reproduce this issue:1. Import Idle.anim from "UMotion Community - Animation Editor" package on asset store2. Open Idle.ani... Read more
AnimationCurve.Evaluate() makes glitchy animation when used with System....
How to reproduce:1. Download, extract and open user's attached project (New Unity Project.zip)2. Open 'Scene'3. Select 'NoiseViewer'... Read more
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