Search Issue Tracker
Fixed in 2020.2
Votes
0
Found in
2020.2.0a15
2020.2.0a16
Issue ID
1258764
Regression
Yes
[Animation] Animation default transition state property window gets blank on expanding Settings section
-It's only occurring with Default state >> Other State transition settings window. For other state transition window, it is working absolutely fine.
-It's working Fine for transition:
Other State >> Default State.
Other State >> Other State
-Workaround: Deselect and select it again the transition settings appears with all the properties.
-Workaround 2: Switch the Inspector into Debug mode.
-Works fine with HDRP template.
Steps to repro:
1. Create a new project > Create a Cube game object.
2. Windows > Animation > Animation > Click on Create button.
3. Project Window > Open Cube Animator > Create Empty State.
4. Create a transition New Animation >> New State.
5. Select transition > Inspector > Expand Settings.
Actual Result:
Animation default transition state property window gets blank.
Expected Result:
Animation default transition state property window should not get blank.
Reproducible in:
2020.2.0a17, 2020.2.0a15.
Working fine in:
2020.2.0a14, 2020.1.0b14.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a21.2837