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Votes
2
Found in
2018.3.0a4
2018.3.0f2
2019.1.0a1
Issue ID
1111050
Regression
Yes
RootNode is ignored by Animator when animating a Game Object in Play mode
To reproduce:
1. Import user's attached project
3. Enter Play mode
Expected: animation loop is played with root node not moving
Actual: animation loop is played with root node being ignored
Reproduced in: 2018.3.0a4 (09d093d4c7ae), 2018.3.1f1, 2019.1.0a12
Not reproduced in: 2017.4.17f1, 2018.2.20f1, 2018.3.0a3
Comments (1)
- 
        Hazneliel Jan 02, 2019 00:05 Is this happening with the timeline? I reported a similar issue but when using a timeline that could be related. 
 See https://forum.unity.com/threads/unity-2018-3-timeline-root-motion-bug.599263/#post-4051543
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Resolution Note (2018.3.X):
Root Motion application has changed in 2018.3 to make it more coherent.
To reproduce the behaviour of Root curves (Root T and Root Q) with ApplyRootMotion OFF in 2018.3 and following, please turn on Apply Root Motion, and implement OnAnimatorMove like this:
public class RootMotion : MonoBehaviour {
public bool enableRootMotion;
private Animator animator;
private void OnAnimatorMove()
{
if (animator == null)
animator = GetComponent<Animator>();
if (enableRootMotion)
{
animator.ApplyBuiltinRootMotion();
}
}
}