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2
votes
By Design

RootNode is ignored by Animator when animating a Game Object in Play mode

Animation

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Dec 19, 2018

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Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1

To reproduce: 1. Import user's attached project 3. Enter Play mode Expected: animation loop is played with root node not moving Act... Read more

0
votes
Fixed

Crash on AddInbetweenKey<float> when adding a key to a UI object animati...

Animation

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Nov 17, 2018

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Version/s: 2018.1.0a5, 2018.2.14f1

How to reproduce: 1. Open the "UI Animation Curve Crash.zip" project 2. Open Animation window 3. Select "New Animation" animation 4.... Read more

0
votes
By Design

The Animation clip is not playing when using StateMachineBehaviour OnSta...

Animation

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Nov 02, 2018

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Version/s: 2017.3.0a1, 2017.4.12f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached "RootMotion.zip" project 2. Play the Scene. Notice that Animations are working 3. Go to Assets ->... Read more

0
votes
Fixed

[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...

Animation

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Jun 29, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a16

In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more

0
votes
Fixed

[Animation] Animation default transition state property window gets blan...

Animation

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Jun 26, 2020

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Version/s: 2020.2.0a15, 2020.2.0a16

-It's only occurring with Default state >> Other State transition settings window. For other state transition window, it is working ... Read more

0
votes
Won't Fix

Changing the CullingMode of a running animation's Animator to Always Ani...

Animation

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Dec 13, 2018

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Version/s: 2017.4.0f1, 2018.2.19f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the user-submitted project ("AnimatorBugCheckTest.zip") 2. Expand the "player_01" and find the "SKLk_C_Spi... Read more

0
votes
Duplicate

The FBX model animation jumps in different Scene places when Root Motion...

Animation

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Dec 25, 2018

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Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached "case_1112616-rootMotion" project 2. Play the Scene Expected result: The object moves in one dir... Read more

0
votes
Fixed

Optimize GO results in wrong root motion when scrubing blended clips in ...

Animation

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Jan 10, 2019

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Version/s: 2018.3.0a4

root motion is offset after scrubbing back & forth through a blend in Timeline repro: - open attached project - open OGbug scene an... Read more

0
votes
Fixed

Animation window is leaking memory when inspecting animation with more k...

Animation

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Oct 19, 2018

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Version/s: 2017.4.0f1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce this issue: 1. Import Idle.anim from "UMotion Community - Animation Editor" package on asset store 2. Open Idle.a... Read more

0
votes
Won't Fix

AnimationCurve.Evaluate() makes glitchy animation when used with System....

Animation

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Oct 29, 2018

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Version/s: 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Download, extract and open user's attached project (New Unity Project.zip) 2. Open 'Scene' 3. Select 'NoiseView... Read more

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