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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce: 1. Open project attached 2. In Project window, select BONEW0 (rig with weightless bone) 3. In Inspector window, press ... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce: 1. Open the attached project "FlickeringIssue.zip" 2. Press Play 3. Select the Zoologist Game Object in the Hierar... Read more
Inserting transforms between the Gameobject having the Animator componen...
How to reproduce: 1. Open the attached project ("case_115416.zip") and open the "handle_error" scene 2. Enter Play Mode and observe ... Read more
Destroying animated object's children when animation is playing messes u...
How to reproduce: 1. Open the "Animation.zip" project 2. Open the "SampleScene.unity" scene 3. Enter Play mode 4. Check how the anim... Read more
Animations causes certain frames of animation to happen twice
How to reproduce: 1. Download attached project file and open "testScene" scene 2. Enter Play Mode. Notice Console log: Plays at 8 ... Read more
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce: 1. Open attached project "Case_1008518-project". 2. Open Scene1. 3. Press on Cube and open Animator window. 4. Cre... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce: 1. Open attached project; 2. Open "case_1" scene; 3. Select "root" game object in the Hierarchy; 4. Open Animator win... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce: 1. Open attached "GetAnimatorTransitionInfo.zip" Unity project 2. Open "Main" scene 3. Enter Play mode 4. Press ... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce: 1. Create any animator asset. 2. Add two states and make transitions to one another. 3. Click on a transition (selecti... Read more
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