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0
votes
Fixed

Scaling root does not scale character with Optimize GO enabled

Animation

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May 18, 2017

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Version/s: 2017.1.0b6

Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more

9
votes
Duplicate

[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...

Animation

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Oct 15, 2015

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Version/s: 5.2.1p4

Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run the scene 4. Press "1" on keyboard to Instantiate a prefab ... Read more

0
votes
Fixed

Animation Transition Preview ignores the position of Transform if the ob...

Animation

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Jul 29, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project "Transition preview bugs.zip"; 2. Select Cube Animator Controller.controller in thi... Read more

1
votes
Fixed

[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...

Animation

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Mar 24, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open users attached project 2) Open "Hub_BugTest" scene 3) Find "EV_Rig:EV_High" object in hierarchy (All Hub... Read more

0
votes
By Design

StateBehavior OnStateMove override prevents the animation

Animation

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Jul 30, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Click button on the left (it doesn't stretch- doesn't... Read more

0
votes
Fixed
0
votes
Fixed

Clip end time edit does not preview after current end time

Animation

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Apr 20, 2016

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Version/s:

Dragging the end time in the Inspector preview of a clip does not preview animation after the current end time. repro: -add any cli... Read more

0
votes
Fixed

ExitTime=1 Transitions break when start time is negative

Animation

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May 17, 2016

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Version/s:

statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and c... Read more

0
votes
Fixed

Keyframe at frame 0 generated incorrectly when rotating pbject with child

Animation

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Oct 10, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attach file. 2. Open Scenes -> Test scene 3. Open animation window pick any frame except frame 0 and rot... Read more

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