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Fixed

Fixed in 6000.2.7f1, 6000.3.0b4, 6000.4.0a2

Votes

0

Found in

6000.0.51f1

6000.1.9f1

6000.2.2f1

6000.3.0a3

6000.4.0a1

Issue ID

UUM-115872

Regression

No

Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations

-

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:

  1. Opening a Unity project
  2. Exiting Play Mode
  3. Converting a URP material
  4. Switching between Prefabs
  5. Navigating in the Projects window

Reproducible with versions: 6000.0.51f1, 6000.1.9f1, 6000.2.2f1, 6000.3.0a3

Reproducible on: Windows 10, Windows 11

Note: Not reproduced by CQA

First few lines of StackTrace:

{noformat}0x00007FF9B7715382 (Unity) LaunchBugReporter
0x00007FF9B6FFE78F (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF9B6FFF28A (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF9B7C8F64D (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF9B7C8E9E8 (Unity) DebugStringToFile
0x00007FF9B793A8B6 (Unity) OnDemandScheduler::HandleImportWorkerLogs
0x00007FF9B793B896 (Unity) OnDemandScheduler::IntegrateOnMainThread{noformat}

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