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Fixed
Fixed in 6000.2.7f1, 6000.3.0b4, 6000.4.0a2
Votes
0
Found in
6000.0.51f1
6000.1.9f1
6000.2.2f1
6000.3.0a3
6000.4.0a1
Issue ID
UUM-115872
Regression
No
Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Opening a Unity project
- Exiting Play Mode
- Converting a URP material
- Switching between Prefabs
- Navigating in the Projects window
Reproducible with versions: 6000.0.51f1, 6000.1.9f1, 6000.2.2f1, 6000.3.0a3
Reproducible on: Windows 10, Windows 11
Note: Not reproduced by CQA
First few lines of StackTrace:
{noformat}0x00007FF9B7715382 (Unity) LaunchBugReporter
0x00007FF9B6FFE78F (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF9B6FFF28A (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF9B7C8F64D (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF9B7C8E9E8 (Unity) DebugStringToFile
0x00007FF9B793A8B6 (Unity) OnDemandScheduler::HandleImportWorkerLogs
0x00007FF9B793B896 (Unity) OnDemandScheduler::IntegrateOnMainThread{noformat}
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