Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a1
Issue ID
595046
Regression
Yes
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:
1. Open project "REPRO" with 4.3.4f1
2. In the project navigate to Avatar > AvatarCTRL and open the animator window, inspect the transitions (like Pointing to Idle1)
3. Close the project and open it with 5.0.0a1
4. Open the animator and notice that half of the transitions are gone. The transitions that are left have the wrong conditions set
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment