Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a1
Issue ID
595046
Regression
Yes
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:
1. Open project "REPRO" with 4.3.4f1
2. In the project navigate to Avatar > AvatarCTRL and open the animator window, inspect the transitions (like Pointing to Idle1)
3. Close the project and open it with 5.0.0a1
4. Open the animator and notice that half of the transitions are gone. The transitions that are left have the wrong conditions set
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment