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[Android] Unexpected shadows are displayed on Pixel when the device is i...
Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Rotate phone to landscape orientation -Shadows displaye... Read more
Build size regression for Android
1. What happened Build size for Android has grown from 5.6.1 to 2017.1.0. For the current project it is: from 26.1 to 27.2 MBs for ... Read more
[VideoPlayer] When looping video, it stops at the end and is late to sta...
How to reproduce: 1. Open the attached project 2. Build and run on device 3. Let video loop Result: at the end video stops for few s... Read more
[VideoPlayer] Videos, which exceed the limit, are trying to play on Andr...
How to reproduce: 1. Open the attached project 2. Build and run on device Actual result: VP8 1080p video is trying to play. If one c... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cra... Read more
[Android] Cannot build obb when splitting the application binary
Android build fails when attempting to build obb when splitting application binary with the following stderr: stderr[ Error: Failed... Read more
Android: shaders with #pragma target 4.6 don't run on devices that are ...
According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On... Read more
[GPUInstancing][Vulkan] Only first submesh is drawn when rendering insta...
Prerequisites: You'll need to have Android player and SDK installed. Steps to repro: 1. Open attached project and '04_AutomaticIns... Read more
[Android] Project exporting fails when Product Name has special characte...
To reproduce: 1. Download and open attached "repro925490.zip" project. 2. Go to build settings and make sure that Build System is s... Read more
[Android] White screen before splash screen
To reproduce: 1. Deploy and empty project to a device 2. Notice that before the splash screen is shown, the sceen is white for a lit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited