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[Android] Unexpected shadows are displayed on Pixel when the device is i...
Steps to reproduce:1. Open attached project2. Build and run for android3. Rotate phone to landscape orientation-Shadows displayed in... Read more
Build size regression for Android
1. What happenedBuild size for Android has grown from 5.6.1 to 2017.1.0.For the current project it is: from 26.1 to 27.2 MBs for il2... Read more
[VideoPlayer] When looping video, it stops at the end and is late to sta...
How to reproduce:1. Open the attached project2. Build and run on device3. Let video loopResult: at the end video stops for few secon... Read more
[VideoPlayer] Videos, which exceed the limit, are trying to play on Andr...
How to reproduce:1. Open the attached project2. Build and run on deviceActual result: VP8 1080p video is trying to play. If one chec... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cras... Read more
[Android] Cannot build obb when splitting the application binary
Android build fails when attempting to build obb when splitting application binary with the following stderr: stderr[Error: Failed t... Read more
Android: shaders with #pragma target 4.6 don't run on devices that are ...
According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On ... Read more
[GPUInstancing][Vulkan] Only first submesh is drawn when rendering insta...
Prerequisites:You'll need to have Android player and SDK installed. Steps to repro: 1. Open attached project and '04_AutomaticInstan... Read more
[Android] Project exporting fails when Product Name has special characte...
To reproduce: 1. Download and open attached "repro925490.zip" project.2. Go to build settings and make sure that Build System is set... Read more
[Android] White screen before splash screen
To reproduce:1. Deploy and empty project to a device2. Notice that before the splash screen is shown, the sceen is white for a littl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene