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Off Mesh Links get leaked into scene view when editing a prefab with Off...
How to reproduce: 1. Open the attached "case_1120451-OffmeshlinkBug" project 2. Open the Navigation Window and notice that the NavMe... Read more
Nav Mesh Agent's Speed increases past the Speed set when traveling down ...
How to reproduce: 1. Open the user-submitted project ("bug-navagent-slope-speed.zip") 2. Open the "SampleScene" and enter Play Mode ... Read more
NavMesh.SamplePosition finds the closest point on the different Y positi...
How to reproduce: 1. Create a new project 2. Import the attached "NavMesh_Bug.unitypackage" asset's package 3. Open "JoinedNavMeshSc... Read more
Disabling a NavMeshLink component in the Editor does not correctly remov...
How to reproduce: 1. Open the user-submitted project ("NavMeshComponents.zip") 2. Click on the "Link" GameObject 3. Disable the "Nav... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
NavMeshAgent CalculatePath does not return the optimal path when going o...
Reproduction steps: 1. Open the attached project "1225131.zip" 2. Open the "test" scene 3. Enter Play mode 4. Click on the bottom-le... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more
[NavMesh] NavMesh Agent is occasionally blocked by obstacle that has bee...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip" 2. While in project, Enter Play mode and press "Toggle ... Read more
NavMeshAgent gets stuck at holes in NavMesh
How to reproduce: 1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck" 2. Enter Play mode 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
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- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection