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NavMesh.SamplePosition finds the closest point on the different Y positi...
How to reproduce: 1. Create a new project 2. Import the attached "NavMesh_Bug.unitypackage" asset's package 3. Open "JoinedNavMeshSc... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps: 1. Open attached project 2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies 3. ... Read more
NavMeshAgent teleports from one position to another when following the N...
How to reproduce: 1. Download and open the Test.zip project from the provided link bellow 2. Enter the Play mode 3. Inspect the Sc... Read more
Unity crashes when repathing agent destination
How to reproduce: 1. Open attached project 2. Open scene 3. Open the Navigation window 4. Select the Capsule gameobject - The NavM... Read more
Carving Navmesh can break AI path and there is no way to detect that
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "test1.unity" 3. Enter Playmode Expected result: when p... Read more
[WebGL] Index out of bounds exception is thrown when loading a NavMesh
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Open the built WebGL Player on a browser 4. Inspect the Deve... Read more
Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...
How to reproduce: 1. Open the attached "case_1251783.zip" project 2. Load "Test" scene -- Observe the crash Reproducible with: 2020... Read more
[Remote Config] User isn't notified about settings/ rules getting discar...
User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more
Nav Mesh Agent's Speed increases past the Speed set when traveling down ...
How to reproduce: 1. Open the user-submitted project ("bug-navagent-slope-speed.zip") 2. Open the "SampleScene" and enter Play Mode ... Read more
[AI] EndLayoutGroup error thrown on saving a Navmesh Baked scene on MacOS
EndLayoutGroup error in the console on saving a scene for the first time which has a NavMesh Baked surface on MacOS Steps to Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow