Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.3.0a1
2017.4.10f1
Issue ID
1099479
Regression
No
NavMeshAgent teleports from one position to another when following the NavMesh trail
How to reproduce:
1. Download and open the Test.zip project from the provided link bellow
2. Enter the Play mode
3. Inspect the Scene view
Expected: NavMeshAgent follows the NavMesh trail
Actual: NavMeshAgent teleports from one position to another
Reproduced on: 2017.4.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/