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NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce:1. Open the user attached "AssetGroupOcclusionCulling.zip" project2. Open Window -> Asset Management -> Addre... Read more
NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
NavMeshAgent teleports from one position to another when following the N...
How to reproduce:1. Download and open the Test.zip project from the provided link bellow2. Enter the Play mode3. Inspect the Scene v... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more
When any value in the Area, Bake or Agent tabs is changed it shows up in...
How to reproduce:1. Create new project2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs)3. Change Radi... Read more
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more
AI Navigation blue surface renders as unselected when it is selected, an...
How to reproduce:1. Open the "NavMeshSurfaceGizmo" project2. Open the "SampleScene"3. Ensure that "Show NavMesh" is enabled in the A... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps:1. Open the user's attached project2. Open scene "Outside"3. Go to Window > AI > Navigation4. Select the Ba... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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