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2
votes
Fixed

NavMeshPath sometimes returns bad paths when using Obstacle Carving

AI Navigation

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Dec 11, 2017

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Version/s: 2017.2.0p4

How to reproduce the issue:1. Open the attached project2. Open the "NavBug" scene3. Enter Play mode4. Navigate to the area with text... Read more

0
votes
Fixed

[AI] EndLayoutGroup error thrown on saving a Navmesh Baked scene on MacOS

AI Navigation

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Jan 15, 2019

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Version/s: 2019.1.0a14

EndLayoutGroup error in the console on saving a scene for the first time which has a NavMesh Baked surface on MacOS Steps to Reprodu... Read more

0
votes
Fixed

[Remote Config] User isn't notified about settings/ rules getting discar...

AI Navigation

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Oct 17, 2019

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Version/s: 2020.1.0a9

User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more

0
votes
Fixed

[NavMesh] NavMesh fails to create all portals connecting two tiles when ...

AI Navigation

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May 16, 2019

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City2. Observe the area between two Nav Mesh Obst... Read more

0
votes
By Design

API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...

AI Navigation

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more

0
votes
Won't Fix

Trajectory of the path is re-calculated incorrectly when using NavMeshSu...

AI Navigation

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Jul 15, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1263441-Pathfinding.zip")2. Open the repro scene ("Test")3. Enter Play Mode4.... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Active

Carve Hull is rotated when changing Nav Mesh Obstacle box shape size

AI Navigation

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Feb 04, 2018

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Version/s: 2017.3.0f3, 2022.2.0a13

Steps to reproduce:1. Open attached “CarveHull.zip” Unity project2. Open “Scene” scene3. Select “Carving Rotated” object in Hierarch... Read more

0
votes
Postponed

NavMesh Agent is still considered on OffMesh Link at 0 position X

AI Navigation

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Feb 01, 2018

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Version/s: 2018.1.0b5

Reproduction steps:1. Download "Test.zip" project and open in Unity2. Open "ObstacleTest" scene3. Select "Guy" in Hierarchy and set ... Read more

1
votes
Fixed

The navigation system returns an incorrect path when links are involved

AI Navigation

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Oct 15, 2021

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Version/s: 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open project "Test.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy window s... Read more