Search Issue Tracker
Active
Votes
0
Found in
2017.3.0f3
2022.2.0a13
Issue ID
997595
Regression
No
Carve Hull is rotated when changing Nav Mesh Obstacle box shape size
Steps to reproduce:
1. Open attached “CarveHull.zip” Unity project
2. Open “Scene” scene
3. Select “Carving Rotated” object in Hierarchy
4. Open Window->Navigation and enable Show Carve Hull in Scene view
Expected results:
Carve hull is not rotated
Actual results:
Carve hull is rotated even though object rotation remains (0,0,0)
Reproduced in: 2018.2.0a1, 2018.1.0b6, 2017.3.1f1, 2017.2.1p3, 2017.1.3p1, 2017.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment