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0
votes
Fixed

Nav Mesh Agent teleports when colliding with Nav Mesh Obstacle

AI Navigation

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Sep 07, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open Scene "SampleScene" in project "1363687.zip" 2. Enter Play Mode 3. Observe the Game view Expected resu... Read more

0
votes
Fixed

Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...

AI Navigation

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Sep 08, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more

0
votes
Fixed

[OSX] Fatal Error when importing a project with invalid package dependen...

AI Navigation

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Sep 21, 2021

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Version/s: 2021.2.0a18, 2022.1

Steps to reproduce: 1. Open attached "package-cocktail.zip" Unity project 2. Press "Retry" in the Unity Package Manager Error dialog... Read more

0
votes
Fixed

NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...

AI Navigation

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Oct 02, 2021

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Version/s: 2019.4, 2019.4.20f1

How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more

1
votes
Fixed

The navigation system returns an incorrect path when links are involved

AI Navigation

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Oct 15, 2021

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Version/s: 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open project "Test.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Hierarchy window sele... Read more

0
votes
Fixed

Empty debug log warning whenever a certain tree prototype asset is loaded

AI Navigation

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Oct 26, 2021

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Version/s: 2021.2.0a1, 2021.2.0f1

How to reproduce: 1. Open the user attached project 2. Open the console Expected result: Empty console Actual result: An empty warn... Read more

0
votes
Active

Transform miscalculation when using NavMeshBuildSource with ModifierBox ...

AI Navigation

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1.19f1, 2021.2, 2022.1

How to reproduce: 1. Open the user attached "NavMeshModifierBox.zip" project 2. Open the "SampleScene" Scene found in the "Scenes" f... Read more

10
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more

0
votes
Active

NavMesh path is not taking the direct path when using "width > 0" NavMes...

AI Navigation

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Feb 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more

0
votes
Fixed

Navmesh.Raycast returns wrong position when NavMesh is generated in x,y ...

AI Navigation

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Feb 23, 2022

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Version/s: 2019.4, 2020.3, 2021.1.4f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "NavMeshRayCastBug_19_4_2.zip" 2. Open Assets/Scenes/SceneZup.unity 3. Open Window>AI... Read more

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